The second reason is that all of those writers, reviewers, and gamers, must not be disappointed. The first is that this game is going to have huge name recognition - something already evident by the number of web properties that are reviewing this title, and not other Xbox Live titles (such as 'Skulls of the Shogun') - put simply, people out there will hear Halo and Windows Phone in one sentence and be satisfied. That's important to note, for two reasons. In other words, the ethos is just like every other Halo game in the series. For everybody else, this is a top down shooter with a lot of class, clear graphics, crunching sounds, and a well balanced mix of tactical movement and frontal attacks. I mean, for die hard Halo fans, Spartan Assault is the story between two of the marquee titles, it shows the last days of the Human-Covenant war, the first moments of the SPARTAN-IV development program. How much do you need to know about the Halo franchise, the back story, tips and tricks from previous games, and the universe of the UNSC? Do you need to know it's set between Halo 3 and Halo 4 in the fictional timeline? Do you need to realise that Sarah Palmer (one of the two characters you can play that drive the storyline) has a significant place in the universe? Not really, no. ![]() Here's one big question about Spartan Assault. After a week of almost non-stop playing, let's lock and load, trooper, and find out if the wait has been worth it. ![]() ![]() With a tweaked look suitable for mobile, control systems that work on a touchscreen, and the same level of action and adventure as the parent franchise, Halo: Spartan Assault has a weight of expectation on it like no other Xbox Live game on Windows Phone before it, and perhaps even afterwards. Microsoft's console-saving franchise arrives on Windows Phone.
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